Piracy of the New StarCraft II
I just read a review by Matt Peckham mentioning the lack of free "pirated" versions of the long-anticipated game, StarCraft II, which he sums up as: "PC gaming 1, pirates 0". In his view, "PC gaming" is pitted against players who want to play, but are resistant to being forced to pay $60 or more, in advance, to a secretive corporation, which is part of an even more secretive, corporate, profit-maximizing conglomerate. Matt's framing of the issue is typical in the business world: profits and abstractions like "gaming" are what matter, not people like gamers. The largely unspoken assumption in business is that people buy the better product and the maker of that will profit from producing improvements which people want. In graduate business schools, students are drilled for years on macro economics scenarios and problems which embed the idea that "What is good for GDP is good for the economy, and what is good for the economy is good f